I saw The Protomen live for the first time at Lola’s Room last week. The Protomen are a band that sings dystopian agit-prop tributes to the classic video game Mega Man. Every album (there are two so far) is an Act in a dark, epic rock opera that grows more and more agonizingly tense as straights get more and more dire for a futuristic city under fascist robot domination, and for their would-be saviors. They played back-to-back shows, each one featuring a different Act.
I could only attend one, so I chose the second, which is the one that resonates more strongly with me, though both are amazing. Act I is about Doctor Light’s robot son Mega Man defying his creator’s will and standing up to Doctor Wily and his robot thugs, only to be disillusioned by the fickle public he fights for. Act II is a prequel, chronicling how Light and Wily created the robots together, how Wily seized control of them and of the entire city, and how Dr. Light’s first attempt at ending his rule met with disaster.
Continue reading The Protomen are my religion now.
Last week at the Portland Zine Symposium, my friend Mike Sugarbaker showed up at my table with a tiny pamphlet he’d just made, called “Taking Stories Back: A Mini-Festo.” He put them out on the table as a freebie, and folks grabbed them up as fast as he could staple them! It was incredibly inspiring, and I knew we had something special on our hands. So I asked Mike to do a guest post on the blog based on the original pamphlet. Here it is, adapted and condensed down to the essentials:
Serial fiction is important. Characters are important, and other worlds are important. There’s something magical about visiting another place, a place that might or might not even be possible, time and time again, and seeing how the people who live there are doing.
We knew this generations ago, when we gathered around fires to listen to the storyteller. Now, the fact that there even was a storyteller suggests that different people do get different amounts of skill at telling stories. But that’s not the only reason we gave up responsibility for telling stories to somebody else. We like to be surprised by our stories; we like to feel like they come from someplace else; we like to get them passively instead of working hard at them; and we like to have our senses dazzled. All that is understandable.
Continue reading Guest Post: Taking Stories Back
I’ve had some experiences recently with explicit sex in roleplaying games that I’d like to explore with you. To start with, I’d like to share a set of short erotic stories written from the fictional events of three roleplaying games I played: respectively, Ben Lehman’s Hot Guys Making Out, Paul Czege’s Bacchanal, and D. Vincent Baker’s Apocalypse World.
Because these stories are so intensely personal, and out of deference to loved ones, I’m presenting these stories in a password-protected PDF. If you’re a friend or blog regular, email me for the password at Storybythethroat AT Gmail DOT com. Adults only, please!
The stories aren’t necessary to understand the post, though. If you don’t read the vignettes, their summaries are:
1) The orphan Gonsalvo and his inscrutable benefactor Honore share a moment of smoldering tension as the lad emerges from his bath.
2) While the Bacchanalia rages in Puteoli, the incestuous twins Appius and Livia make love one last time as a current sweeps them out to sea and they blissfully drown.
3) After the village gardener Burdick discovers her assistant Thuy has been keeping the other gardeners as drugged and brainwashed slaves, she gives the injured Carna a brew to flush the drugs and makes love to him to break Thuy’s hold.
Continue reading Intimate details