Monsterhearts is Monster Love

At the time of this writing, the IndieGoGo fundraiser for Joe Mcdaldno’s story game Monsterhearts has about 24 hours to go, and it’s raised over $10,000, in excess of its $2,500 goal.

This is exciting for a lot of reasons. For one thing, Joe’s a friend, so it’s great to see his project attract a lot of support do well. And for another, Monsterhearts is a great, exciting game. It’s about teenage monsters and their messy, sexy relationships, and it’s a strange mixture of camp, transgressiveness, parody and emotional honesty. Somehow the game simultaneously manages to celebrate, deconstruct and transcend its source material all at once. And it’s super fun to play.

The fundraiser is also exciting because Joe’s put a lot of passion, craft and ingenuity into his contributor rewards and milestones: handcrafted zines, mix CDs, postcards, stenciled folders, charity donations and new game material. It makes me want to back him at the highest level just to receive such wonderful gifts from his hand. And it speaks volumes of Joe’s love for personal expression and self-publishing.

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Intimate details

I’ve had some experiences recently with explicit sex in roleplaying games that I’d like to explore with you. To start with, I’d like to share a set of short erotic stories written from the fictional events of three roleplaying games I played: respectively, Ben Lehman’s Hot Guys Making Out, Paul Czege’s Bacchanal, and D. Vincent Baker’s Apocalypse World.

Because these stories are so intensely personal, and out of deference to loved ones, I’m presenting these stories in a password-protected PDF. If you’re a friend or blog regular, email me for the password at Storybythethroat AT Gmail DOT com. Adults only, please!

Three Vignettes

The stories aren’t necessary to understand the post, though. If you don’t read the vignettes, their summaries are:

1) The orphan Gonsalvo and his inscrutable benefactor Honore share a moment of smoldering tension as the lad emerges from his bath.

2) While the Bacchanalia rages in Puteoli, the incestuous twins Appius and Livia make love one last time as a current sweeps them out to sea and they blissfully drown.

3) After the village gardener Burdick discovers her assistant Thuy has been keeping the other gardeners as drugged and brainwashed slaves, she gives the injured Carna a brew to flush the drugs and makes love to him to break Thuy’s hold.

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Vulnerable places

I talk a lot about raw, emotionally vulnerable play on this blog, and whenever I have a roleplaying experience that scratches that itch, I gush about it here. But I haven’t very thoroughly explored the issue of how to achieve a safe space for that kind of vulnerability. I’d like to examine a recent case to see what comes to light.

I’m preparing to play in an Apocalypse World campaign. I, along with Hans, my friend and MC, have been looking forward to it  with relish. We both feel that we’ve had fun with past AW games, but never really gotten at the emotional core of apocalypse world play. for my part, following my initial, very moving experience over a year ago, I’ve had a string of one-shots that were mostly just fun, casual and diverting, without a lot of emotional investment in the characters. not to knock fun, casual and diverting, but for this game, Hans and I wanted something deeper. When I hit up my friends to play, I emphasized this in an email:

“[We’re] looking for a game that really emphasizes the humanity and desperation of the post-apocalypse, with folks who are prepared to go to some emotionally vulnerable places and aren’t afraid to have their buttons pushed. “I will Not Abandon You” play, as it were. If you’re down for that, you’re welcome to play with us!

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