I’ve had some experiences recently with explicit sex in roleplaying games that I’d like to explore with you. To start with, I’d like to share a set of short erotic stories written from the fictional events of three roleplaying games I played: respectively, Ben Lehman’s Hot Guys Making Out, Paul Czege’s Bacchanal, and D. Vincent Baker’s Apocalypse World.
Because these stories are so intensely personal, and out of deference to loved ones, I’m presenting these stories in a password-protected PDF. If you’re a friend or blog regular, email me for the password at Storybythethroat AT Gmail DOT com. Adults only, please!
The stories aren’t necessary to understand the post, though. If you don’t read the vignettes, their summaries are:
1) The orphan Gonsalvo and his inscrutable benefactor Honore share a moment of smoldering tension as the lad emerges from his bath.
2) While the Bacchanalia rages in Puteoli, the incestuous twins Appius and Livia make love one last time as a current sweeps them out to sea and they blissfully drown.
3) After the village gardener Burdick discovers her assistant Thuy has been keeping the other gardeners as drugged and brainwashed slaves, she gives the injured Carna a brew to flush the drugs and makes love to him to break Thuy’s hold.
Continue reading Intimate details
I talk a lot about raw, emotionally vulnerable play on this blog, and whenever I have a roleplaying experience that scratches that itch, I gush about it here. But I haven’t very thoroughly explored the issue of how to achieve a safe space for that kind of vulnerability. I’d like to examine a recent case to see what comes to light.
I’m preparing to play in an Apocalypse World campaign. I, along with Hans, my friend and MC, have been looking forward to it with relish. We both feel that we’ve had fun with past AW games, but never really gotten at the emotional core of apocalypse world play. for my part, following my initial, very moving experience over a year ago, I’ve had a string of one-shots that were mostly just fun, casual and diverting, without a lot of emotional investment in the characters. not to knock fun, casual and diverting, but for this game, Hans and I wanted something deeper. When I hit up my friends to play, I emphasized this in an email:
“[We’re] looking for a game that really emphasizes the humanity and desperation of the post-apocalypse, with folks who are prepared to go to some emotionally vulnerable places and aren’t afraid to have their buttons pushed. “I will Not Abandon You” play, as it were. If you’re down for that, you’re welcome to play with us!
Continue reading Vulnerable places