On Story-Games.com, Tazio Bettin (Suna) has been asking how one copes with “standing on the shoulders of giants” in game design; that is, feeling like everything you might design has been done before, and possibly done better than you could hope to do yourself. This is an issue that’s always been close to my heart as an aspiring creator of art in any form. it’s easy to become intimidated by all the brilliant and inspiring works that have proliferated throughout history. And the more you love art, the more you’re likely to be overawed by that brilliance.
One of the things I cherish about roleplaying and storyjamming is the affirmation of the concept that everyone is an artist. Everyone has a unique voice that can gain expression in any number of artistic forms–storytelling, painting, poetry, you name it! Every person has precious gifts to share
I truly believe this. And yet Tazio’s question lingers: in the presence of greatness, how does one muster the drive to create at all? How do you shake the feeling that all the ground has been covered, or that you can never measure up?