Indie Hurricane: a whirlwind of community

In March, I organized the Indie Hurricane department of the Portland area’s Gamestorm convention for the second year running. Last year’s hurricane was a polite little gale, fun but modest in size, and downright polite. This year it was a raging storm and a smashing success.

Our games took over the entire upper lobby surrounding our designated play room, with games swarming over couches and coffee tables. The enthusiasm and creativity was palpable as indie gamers from Portland, Seattle, Olympia, British Columbia and more rocked games that were by turns tender, silly, action-packed, and romantic. I was so proud to see our crew forming such an amazing and dynamic presence at the con. The Open Story Gaming Circles that we formed twice daily, where a bunch of facilitators each pitch a game and interested players break off into whatever game appeals most, served a valuable role in balancing spontaneity with structure, and seemed to do a marvelous job of pulling in new players. Many, many game tables seated a mixture of familiar and unfamiliar faces, all having a good time. The games I played in were phenomenally fun and rewarding.

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